Saturday 19 November 2016

Artist Toolkit - Flash, Running Man (18/11/16)

Following on from last week's exercise the class explored the movement required to create a running animation. This action was completed within 7 frames from point of contact to taking off. In comparison to the walk cycle the total time to animate was far shorter. Despite this reduction in frames I found the task far more difficult having fewer frames to smooth and perfect the animation.
Template and frame count for the 7 beat cycle

As a result of having a too shallow curve the cycle is not dramatic enough when accentuating the movement of running.
Finished running man



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